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Does this work on phones?

I've been told that by using an App called Joiplay you can run my games on phones :)

Hey there. Really enjoyed your game but i was wondering, how do you open the door in the Relaxation Room

I'm happy to hear you enjoyed the game! 🧡😊🧡

The door in the Relaxation Room is purely for story telling/ cosmetic reasons. It doesn't actually lead anywhere

I see. Thanks for the quick reply

How do I Get through the first room?

Try interacting with the blue slime door at the top of the room, once you've done that you should be able to explore the areas that lead out of the room to find a key to open the door :)

Where can i find the key in lower laboratory?

The ground floor of the lab you mean?
It should be located in one of the four rooms in the bottom right of the map :)

Not that floor with 4 offices...i mean the other lab under this floor 

Oh, all of the doors on the basement floor should be opened by completing the puzzle of the panel next to the doors :)

I completed it and scanned the whole area... remaining the main exit in the upper floor at the middle bottom of the map

Wait, are you trying to find a key for the front door on the ground floor of the lab?
Sorry to say, but there isn't a key for that door, you're supposed to just continue through the tunnel after the boss fight in the lab.

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10/10, can't wait for more

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Found a glitch of some kind-once I'm past the orange door, I get the "Captured" battle lost thing even after I struggle and break free. It happened twice to me.

Edit: I think it has to do with me saving in Save File 2. When I went back to one, it stopped happening.

Can you give me any more details about the situation you were in that caused this please?
As the only thing I can think of that might cause this is losing a battle due to your Lust Level getting too high

Pretty good so far! Would like the option to escape from fights, and perhaps slow the enemies down a bit? Just so you can outspeed them reasonably.

I'm glad you like the game so far, JNA! :D
As for an escape option, you're not the only one that's requested it, so I'm starting to think I may need to think of a way to properly implement such a feature into future games. It's just at the moment, escaping can cause a weird graphical issue in the game should you fail to escape, so I would probably have to have it that escaping is guaranteed to happen.
As for slowing down enemies, I assume you mean outside of battle when they are chasing you? I believe they should already move slightly slower than you when running, but I may see if a people would prefer them to be a bit slower still. :)

They seem to move, outside of battle, at the same speed as you. So the moment you make a slightly wrong turn or get in the goo, you get caught and battle.

Also, I got to the orange door. Is there anything past it, or is that the end?

Oh no the orange door requires you to go back to one of the previous rooms to some vials to mix up something to get past the door, I believe Rosich should have mentioned it when you encounter the door.

And hmm, that is odd about them moving that fast, I'll look into possibly decreasing their speed in future updates

Wire puzzle gets a Loading error despite the img being in Characters file.

Screenshot:

Thank you for pointing out this error to me, I believe this is due to a change I made to one of the files, so I'm currently uploading a new version of the game to fix this!

Ran through a fresh save on 1.7 but I get the same error. :(

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I'll have a look into it now, I swear I fixed it, but I'll check, maybe I missed something somewhere. Sorry about this :(
(Found the issue, seems I forgot to edit something in the eventing, going to need to go through and fix it in a few areas, thank you for bringing this to my attention! :D )

No worries. I ported my save over to 1.8 and was able to see the rest of the content. Enjoying the journey, but these repeat trips make me wish I could run from battles, even if it cost SP or lust. Even at lvl 9 the enemies take awhile to take down and the xp/drops stops being worth the time. I'm sure this will be less of an issue once we have access to a bigger party and AOEs. Keep up the good work!

Great start!

3 enemies so far but looks promising!