ASS:RIM 0.2.5 Update Release


Hello again everyone!
The last couple of days I've been working on tweaking the difficulty of ASS:RIM, mainly to try to push it more inline with how I feel Normal difficulty should play for the game, but also to make Easy, well, easier. :P
As such this update focuses on that and the main ways I've made Normal a bit more of a challenge (as it was rather easy before I think) is by changing up the bonuses certain gems give to stats. Namely, the Red, Blue, Orange & Purple gems have all had their stat bonuses halved so they don't give such a huge boost super early to the player. I have also tweaked the stats a bit about some of the enemies in the game so they utilise all of the points they have a bit better, as some of them had points in stats they didn't use. :)
As for Easy difficulty, I have figured out a way to remove some of the enemy encounters on the maps based on the difficulty, so Easy now has less enemies for you to encounter while exploring! :D
I have not tested these changes on Hard difficulty, but I do think that should still be as much of a challenge as people would expect it to be, but as with all updates I look forward to hearing feedback about these changes. :)

Files

Risu's Initial Mission v0.2.5.zip 176 MB
Oct 06, 2022

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