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Makoto Mini: Never Underestimate Tentacles, or MM:NUT for short, is my second hentai game that I'm developing.

In this, you play as Makoto Nanaya from the Blazblue series, who awakens to find herself deep within a tentacle infested dungeon. Will you be able to help her to escape from here?

CG Artwork done by RE411 on Twitter!
Main Battle theme done by Mittsies on Twitter!
Boss Battle theme & Safe Area theme done by iamzo3y on Twitter!

12/07/2021 - Updated to Demo version 0.2.5
21/08/2021 - Updated to Full version 1.0.2


Screenshots:

StatusReleased
Rating
Rated 4.4 out of 5 stars
(8 total ratings)
AuthorCard
GenreRole Playing
Tags2D, Adult, Erotic, Female Protagonist, Pixel Art, RPG Maker, Tentacles
Average sessionAbout an hour

Download

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Click download now to get access to the following files:

Makoto Mini N.U.T 1.0.2.zip 758 MB

Comments

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it's pretty good

It's pretty decent as a minigame for sure, but the file size is pretty severely bloated by sounds and images that the game never uses and needs to be trimmed.  For example, I casually went through the bulk deleted a bunch of stuff I KNOW the game definitely doesn't use from the doodads, parallaxes, titles, and bgm folders and ended up deleting 1,613 files and cutting the overall size from 863 MB to 228 MB.  In addition, I'm sure you could get rid of almost 100 more Megabytes by deleting absolutely everything the game doesn't use.  With that, it would become MUCH more manageable to download, unzip, move around, copy, etc., which would be fitting for a "mini" game like this.

(+1)

Thank you for pointing this out, I will certainly need to remember to delete the additional unnecessary files in my future games so their file size is much smaller. I know within MM:NUT, a chunk of the music that's within the games files is probably never used, and can be safely deleted, I just forgot to do so before I uploaded it on here. :

is it only available on PC? 

Sadly yes, but I believe some people have been able to get it to run on mobile through certain apps

There is no download

I just checked the files linked to this and there should be a download available for 1.0.2, what sort of issue do you seem to be having with the download please?

There's nothing coming up on the "Install" option. It should normally detect the file and have it appear here.

The drop-down shows nothing as well.
(2 edits) (+1)

I've never seen this screen before, it should just be a ZIP file that you download and then extract on your PC.

Ah, this is through the Itch.IO app, I don't know if the APP will work well with my games as I don't know how to set up an "Install" for the game through it, sorry :(

(+1)

You should be able to download the ZIP file of the game through the itch.io website though, and play the game that way. Hopefully that helps! :D

Ah, alright, thanks for filling me in. Looking forward to trying it out.

Got the demo, played it an totally loved it, came back to give you a tip because the game was so good! Keep at it! My only suggestion is if you can somehow do it, make a 3rd difficult level. I played on both hard and normal. Hard was a total kick in the pants and I had a hard time with it, it was a challenge. But Normal was an absolute cake walk and I didn't lose if I didn't want to. So maybe a middle ground. Other than that, everything else was fantastic! Keep up the great work!

I'm glad you enjoy it! Hmm, if you don't mind me asking, I would love to discuss what sort of "middle ground" ideas you think might be best for me to try then! I could certainly try making three difficulty levels in future games then, as MM:NUT is a bit far into development now for me to go through and update things for a third difficulty level :P

Sure! I get it would be super hard to implement now. But as is, with each battle bringing your health and stamina back to full and only having two enemies, normal is super easy to breeze through. But inversely on hard mode enemies gang up on you and wear you down over several battle making it super challenging. Perhaps something where Normal mode you don't heal between battle but the damage models are lower from the enemies, or you restrict the number like in the easier one but there is no healing. Not sure, but just something that's more of a challenge, but not as hard as the current hard mode.

Hmm, so Normal difficulties enemy numbers with Hard modes lack if healing after battles then? That could work for a new Normal difficulty in future games!
I was thinking of doing it like in my previous game Agents of P.O.R.N., where only your HP got restored after battles, but your idea might be more fun for people to enjoy, while also offering a bit of a challenge! :D

I like it so far. Some QoL improvements over the last game. Keep it up!

Thank you for the kind words, I'm very glad you enjoy it so far!